GDC 2024 – Mesh Shaders in AMD RDNA™ 3 Architecture – YouTube link
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
With raytraced visuals bumping rendering quality even higher than ever before, a significant amount of fine tuning is required to maintain real-time performance. A typical way to achieve this is to trace fewer rays, and to make sense of the noisier output that method delivers.
This presentation will explain how the AMD FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dives into specific RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
Find out about our AMD FidelityFX Shadow Denoiser
Visit Microsoft® Game Stack Live’s YouTube channel for more developer videos
Dominik Baumeister
Microsoft® Game Stack Live 2021
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This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
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