GDC 2024 – Mesh Shaders in AMD RDNA™ 3 Architecture – YouTube link
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
Performance in games depends not only on shaders, but also on proper use of CPU and GPU memory. This talk presents the current state of access to memory resources through DirectX 12 and Vulkan API, including a new hardware feature: Smart Access Memory (Resizable BAR). It gives specific recommendations for optimization and ends with an outlook on directions for faster asset loading on new generation platforms.
Digital Dragons 2021 was an online games industry conference which took place in September 2021.
Adam Sawicki, Developer Technology Engineer
Digital Dragons 2021
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This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3.
This session presents the latest enhancements in the RDTS, a rich set of GPU profilers and analyzers and a new GPU crash analysis tool.
This session covers different types of failures – when they occur, why they are difficult to debug, and how RGD can help to identify a crash’s root cause.
This talk focusses on the micro-architecture of modern AMD CPUs, followed by optimizations, frequent issues, and benchmarking best practices.
This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations.