GDC 2024 – Mesh Shaders in AMD RDNA™ 3 Architecture – YouTube link
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
This presentation by one of our engineers, Lou Kramer, at GIC 2020 provides an introduction to the graphics pipeline. It covers an overview of the graphics pipeline, draw call life, and compute dispatches. It is aimed at programmers competent with CPUs, but without experience with graphics.
Lou also talks about the GPU hardware (based on the RDNA architecture) and how it maps to the logical GPU pipelines. This will be used to explain basic programming principles to write efficient code for the GPU. She also explains a bit about the interaction between CPU and GPU.
Lou Kramer
Game Industry Conference 2020
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This video is not hosted on AMD’s YouTube channel, so we cannot put a link to the slides in the description there as we would normally do. We think you won’t want to miss the slides, so before you head over to YouTube (opens in new window) with the image thumbnail link above, make sure to grab the slides too!
We have many more videos and presentations for you to explore.
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
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