This sample demonstrates how to enable Freesync Premium Pro (HDR) with the DirectX® 12 and Vulkan® APIs.
You can obtain it from GitHub:
This sample is related to part four of our detailed guide to using FreeSync Premium Pro (HDR). For a complete understanding of this sample, please follow this tutorial:
![](https://gpuopen.com/wp-content/uploads/2020/02/fs_pp_screenshot.jpg)
Resources
Read our other detailed tutorials on AMD FreeSync™ Premium Pro to gain an in-depth understanding:
![](https://gpuopen.com/wp-content/uploads/2020/05/freesync_wide-300x87.jpg)
Using AMD FreeSync™ Premium Pro HDR: Gamut Mapping
In this tutorial, we will be going over what gamut mapping is, how we implemented a gamut mapper to show how FreeSync HDR works, and some pitfalls with different gamut mapping algorithms.
![](https://gpuopen.com/wp-content/uploads/2020/05/freesync_wide-300x87.jpg)
Using AMD Freesync™ Premium Pro HDR: Tone Mapping
In part two of this tutorial, we cover the terminology of tone mapping, what tone mapping is, as well as different monitor features that influence how well a tone mapper will work.
![](https://gpuopen.com/wp-content/uploads/2020/05/freesync_wide-300x87.jpg)
Using AMD FreeSync™ Premium Pro HDR: Color Spaces
The first in a series of four tutorials related to AMD Freesync™ Premium Pro HDR. This tutorial covers terminology related to color.