GDC 2024 – Mesh Shaders in AMD RDNA™ 3 Architecture – YouTube link
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
This talk will explain how the APEX Engine from Avalanche Studios Group is handling their memory management with the help of VMA and D3D12MA libraries. The memory manager does not only need to support the final game, but also the editor that is used during production. This talk will also cover how to use VMA’s and D3D12MA’s dump function and AMD Radeon Memory Visualizer tool that helps identifying potential issues such as high fragmentation or spilling of important resources.
Lou Kramer (GPU Developer Technology Engineer)
and
Daniel Isheden (Graphics Programmer, Avalanche Studios Group)
Digital Dragons 2022
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This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
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This session presents the latest enhancements in the RDTS, a rich set of GPU profilers and analyzers and a new GPU crash analysis tool.
This session covers different types of failures – when they occur, why they are difficult to debug, and how RGD can help to identify a crash’s root cause.
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