With the introduction of Microsoft’s DirectSR, the need to integrate many super resolution APIs has been reduced. Instead, developers may integrate just one API – Microsoft DirectSR.
The post Microsoft® DirectSR and AMD FidelityFX™ Super Resolution technology appeared first on AMD GPUOpen.
]]>VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
The post Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now! appeared first on AMD GPUOpen.
]]>A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation
The post AMD GPU architecture programming documentation appeared first on AMD GPUOpen.
]]>Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!
The post Pre-condition block compressed textures with Brotli-G appeared first on AMD GPUOpen.
]]>This blog discusses various ROCm tools developers can leverage to port existing applications from CUDA to HIP.
The post Application portability with HIP – AMD lab notes appeared first on AMD GPUOpen.
]]>This post discusses how to leverage C++17 parallel algorithms on AMD GPUs with HIPSTDPAR
The post C++17 parallel algorithms and HIPSTDPAR – AMD lab notes appeared first on AMD GPUOpen.
]]>Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.
The post DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1 appeared first on AMD GPUOpen.
]]>RGP 2.1 adds RGA interoperability, 'Color by' modes, and additional customization options. Dive in for all the details!
The post Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)! appeared first on AMD GPUOpen.
]]>This first part introduces the concept of affinity and why its important for achieving better performance on AMD GPU nodes
The post Affinity part 1 – Affinity, placement, and order – AMD lab notes appeared first on AMD GPUOpen.
]]>This second part introduces common tools to understand the topology of your system and to control affinity for different applications
The post Affinity part 2 – System topology and controlling affinity – AMD lab notes appeared first on AMD GPUOpen.
]]>Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
The post Orochi 2.0 adds many more CUDA/HIP functions + more demos appeared first on AMD GPUOpen.
]]>Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.
The post GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more appeared first on AMD GPUOpen.
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