AMD GPUOpen https://gpuopen.com/ Graphics and game developer resources Wed, 29 May 2024 17:01:08 +0000 en-GB hourly 1 https://wordpress.org/?v=6.5.3 https://gpuopen.com/wp-content/uploads/2020/01/cropped-correct_red_chip_500px-32x32.png AMD GPUOpen https://gpuopen.com/ 32 32 Microsoft® DirectSR and AMD FidelityFX™ Super Resolution technology https://gpuopen.com/learn/microsoft-directsr-announced/ Wed, 29 May 2024 17:01:06 +0000 https://gpuopen.com/?post_type=blogs&p=56768 AMD GPUOpen - Graphics and game developer resources

With the introduction of Microsoft’s DirectSR, the need to integrate many super resolution APIs has been reduced. Instead, developers may integrate just one API – Microsoft DirectSR.

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Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now! https://gpuopen.com/vulkan-memory-allocator-3-1-0/ Mon, 27 May 2024 14:00:00 +0000 https://gpuopen.com/?p=57185 AMD GPUOpen - Graphics and game developer resources

VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.

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AMD GPU architecture programming documentation https://gpuopen.com/amd-gpu-architecture-programming-documentation/ Thu, 09 May 2024 12:18:02 +0000 https://gpuopen.com/?page_id=57063 AMD GPUOpen - Graphics and game developer resources

A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation

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Pre-condition block compressed textures with Brotli-G https://gpuopen.com/learn/brotli-g-pre-condition-block-compressed-textures/ Tue, 07 May 2024 17:12:47 +0000 https://gpuopen.com/?post_type=blogs&p=57080 AMD GPUOpen - Graphics and game developer resources

Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!

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Application portability with HIP – AMD lab notes https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-hipify-readme/ Tue, 30 Apr 2024 17:45:00 +0000 https://gpuopen.com/learn/%category%/amd-lab-notes-hipify-readme/ AMD GPUOpen - Graphics and game developer resources

This blog discusses various ROCm tools developers can leverage to port existing applications from CUDA to HIP.

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C++17 parallel algorithms and HIPSTDPAR – AMD lab notes https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-hipstdpar-readme/ Thu, 25 Apr 2024 13:51:12 +0000 https://gpuopen.com/learn/%category%/amd-lab-notes-hipstdpar-readme/ AMD GPUOpen - Graphics and game developer resources

This post discusses how to leverage C++17 parallel algorithms on AMD GPUs with HIPSTDPAR

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DirectX®12 single shader compilation with Radeon™ GPU Analyzer (RGA) v2.9.1 https://gpuopen.com/learn/rga-2-9-1-single-d3d12-shader-compilation/ Wed, 24 Apr 2024 16:01:51 +0000 https://gpuopen.com/?post_type=blogs&p=56959 AMD GPUOpen - Graphics and game developer resources

Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.

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Radeon™ GPU Profiler 2.1 adds interoperability with Radeon™ GPU Analyzer (and more)! https://gpuopen.com/learn/rgp-2-1-rga-interoperability/ Wed, 24 Apr 2024 16:00:27 +0000 https://gpuopen.com/?post_type=blogs&p=56944 AMD GPUOpen - Graphics and game developer resources

RGP 2.1 adds RGA interoperability, 'Color by' modes, and additional customization options. Dive in for all the details!

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Affinity part 1 – Affinity, placement, and order – AMD lab notes https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-affinity-affinity_part1/ Wed, 17 Apr 2024 17:11:59 +0000 https://gpuopen.com/learn/%category%/amd-lab-notes-affinity-affinity_part1/ AMD GPUOpen - Graphics and game developer resources

This first part introduces the concept of affinity and why its important for achieving better performance on AMD GPU nodes

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Affinity part 2 – System topology and controlling affinity – AMD lab notes https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-affinity-affinity_part2/ Wed, 17 Apr 2024 17:11:59 +0000 https://gpuopen.com/learn/%category%/amd-lab-notes-affinity-affinity_part2/ AMD GPUOpen - Graphics and game developer resources

This second part introduces common tools to understand the topology of your system and to control affinity for different applications

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Orochi 2.0 adds many more CUDA/HIP functions + more demos https://gpuopen.com/orochi-2-0/ Thu, 28 Mar 2024 18:00:00 +0000 https://gpuopen.com/?p=56930 AMD GPUOpen - Graphics and game developer resources

Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.

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GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more https://gpuopen.com/events/amd-at-gdc-2024/ Fri, 22 Mar 2024 16:00:54 +0000 https://gpuopen.com/?page_id=56792 AMD GPUOpen - Graphics and game developer resources

Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.

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