Home » Blogs » Mesh shaders on AMD RDNA™ graphics cards

Mesh shaders on AMD RDNA™ graphics cards

Despite the flexibility and performance mesh shading can add to the geometry stage, we find that the technology has not been widely adopted in rendering engines so far. The purpose of this article series is to revisit mesh shading five years after its initial rollout between 2018-2019.

As a result, this blog series aims to demystify mesh shading by providing more detailed explanations, analysis, use-case examples, tutorials, and general advice.

Max Oberberger
Max Oberberger

Max is part of AMD's GPU Architecture and Software Technologies Team. His current focus is GPU work graphs and mesh shader research.

Bastian Kuth
Bastian Kuth

Bastian is a PhD candidate at Coburg University and University of Erlangen-Nuremberg. His research focuses on real-time geometry processing on GPUs.

Quirin Meyer
Quirin Meyer

Before becoming a computer graphics professor at Coburg University, Quirin Meyer obtained a Ph.D. in graphics and worked as a software engineer in the industry. His research focuses on real-time geometry processing primarily on GPUs.

Looking for a good place to get started with exploring GPUOpen?

AMD GPUOpen documentation

Explore our huge collection of detailed tutorials, sample code, presentations, and documentation to find answers to your graphics development questions.

AMD GPUOpen Effects - AMD FidelityFX technologies

Create wonder. No black boxes. Meet the AMD FidelityFX SDK!

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen developer SDKs

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

AMD GPUOpen Developer Tools

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!

Getting started: AMD GPUOpen software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

AMD GPUOpen Getting Started Development and Performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!