![OCAT](png/ocat-logo-white.png)
Open
Capture
Analysis
Tool
![](https://gpuopen.com/wp-content/uploads/2020/12/OCAT-reflect.png)
If you want to know how well a game is performing on your machine in real-time with low overhead, Open Capture and Analysis Tool (OCAT) has you covered.
Download the latest version - v1.6.3
This release adds the following features:
- Changes that increase compatibility with games using AMD FidelityFX™ Super Resolution 3.
- Updated the Platform Toolset to v143 (Visual Studio 2022).
- Updated the .NET version to 4.7.2.
- Fixed a bug that affected overlay compatibility with a number of games.
Benefits
OCAT supports all major APIs on Windows® – Direct3D® 11, 12 and Vulkan® – and can show an in-game overlay with the current frame rate to give you an at-a-glance overview of instantaneous performance.
That’s good enough for a top level view, but OCAT doesn’t stop there. It also has a detailed analysis mode based on Intel’s excellent PresentMon library, which provides you with in-depth historical data captured across multiple frames, which you can look at offline to get a deeper insight into the runtime performance of games and applications on your system.
OCAT is fully open source and consists of several parts: the user interface, the analysis back-end, and the in-game overlays. You can trigger statistics recording via a hotkey, and you can configure OCAT to avoid drawing the framerate overlay on applications that might be using the GPU but aren’t games, like browsers.
![](https://gpuopen.com/wp-content/uploads/2020/12/ocat_screenshot.jpg)
Version history
- Changes that increase compatibility with games using AMD FidelityFX Super Resolution 3.
- Updated the Platform Toolset to v143 (Visual Studio 2022).
- Updated the .NET version to 4.7.2.
- Fixed a bug that affected overlay compatibility with a number of games.
- Option to set working directory when launching app from within OCAT.
- Updated GPUDetect.
- Updated Windows SDK and Vulkan SDK.
- Fixed several bugs that affected overlay compatibility with a number of games.
- Support for RDNA™ and RDNA™ 2 GPUs.
- Updated AGS to 6.0.
- Resolution information now also gets retrieved in window mode.
- Added the ability to disable overlay during measurements.
- Lag indicator overlay
- Mutually exclusive to rest of overlay
- Changes color on lag indicator hotkey signal
- Estimated driver lag metric in performance summary and verbose log files
- Resolution information in performance summary and verbose log files
- Audible indicator toggle
- Option to require ALT + hotkey combination instead of single hotkey only
- Audible indicators for starting and stopping recording
- Helps when the overlay isn’t compatible or available
- Overlay now prints the graphics API being used
- Rolling plot of frame times added to overlay
- 95th and 99.9th percentile frame times in the performance summary
- Per-frame colored bar
Reworked UI
- Changed to make it much more intuitive to use
- New Overlay, Capture, Launch App and Visualize tabs
- Overlay tab controls overlay configuration
- Capture tab controls capture settings
- Launch App tab controls overlay injection settings for a single application
- Visualize tab launches the visualizer!
- Read OCAT usage for more detailed information
- Changed to make it much more intuitive to use
User-supplied blacklist
- OCAT maintains its own internal blacklist, but also lets you provide your own
- That ensures OCAT doesn’t remove your own blacklist settings when OCAT is updated
- See Blacklist for more detailed information
- OCAT maintains its own internal blacklist, but also lets you provide your own
Launching Steam apps via Steam AppId
- Allows OCAT to work with many more Steam games and lets the explicit hook work in more cases
- Read Launch App for more detailed information
- Presents now show in the frame overview.
- RenderDoc interoperability (Beta).
- Brand new UI!
- New combined summary data
- Toggle support for the overlay
- Hotkey is P
- Documentation moved to Sphinx
- Initial release
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