![gltfSample](png/gltfheader_1280.png)
glTFSample for Cauldron
glTFSample demonstrates how to use most of Cauldron’s features. It is also a useful reference for getting started with developing your own samples and prototypes.
Many GPUOpen samples were built using glTFSample code as a reference so getting familiar with it will help understand more advanced samples.
Get the latest version v1.4.1
Features
This sample showcases the following Cauldron functionality:
- Fast GLTF 2.0 file loader.
- Configurable GBuffer.
- A simple post-processing pipeline:
- TAA (now also for Vulkan®).
- Bloom.
- HDR/Tonemapping.
- Multithreaded:
- Shader compilation.
- Texture loading.
- MIP generation.
- In-app user interface using Dear ImGui.
- FreeSync™️ Premium Pro HDR support.
- Benchmarking mode.
- Config file for configuring different features.
![](https://gpuopen.com/wp-content/uploads/2020/11/featured_cauldron.jpg)
Radeon™ Cauldron Framework
Radeon Cauldron is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.
Requirements
- A graphics card with Direct3D® 12 and Vulkan® support.
- For instance, any GCN or AMD RDNA™ based AMD GPU.
- Windows® 10 (64-bit recommended).
- Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed.
Related links
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