AMD FidelityFX™ Denoiser includes specialized spatio-temporal denoisers optimized for specific workloads:
- Shadow Denoiser: Designed to denoise a shadow mask created from tracing jittered rays towards a single light source.
- Reflection Denoiser: Designed to remove noise from the result of tracing jittered reflection rays based on surface roughness.
Supports:
- DirectX®12.
- Vulkan®.
Download the latest version
- SSSR sample uses the Reflections Denoiser.
- Hybrid Shadows sample uses the Shadow Denoiser.
Download the latest version v1.2
- SSSR sample uses the Reflections Denoiser.
- Hybrid Shadows sample uses the Shadow Denoiser.
This release includes:
- Now part of AMD FidelityFX SDK.
- Various bug fixes applied based on past integrations.
Part of the AMD FidelityFX™ SDK
Xbox developer?
An example use of AMD FidelityFX Shadow Denoiser exists within the Xbox Game Development Kit samples.
Features
Open source, MIT license
Optimized for Shader Model 6.0+
State-of-the-art algorithm
Shadow Denoiser specific features
- Spatio-temporal denoiser, specialized for shadow denoising.
- Tile classifier to skip work on areas without spatial variance in the shadow mask.
- Increased contribution of spatial filters on low temporal sample counts.
- Analysis of the local pixel neighborhood to counter ghosting artifacts.
Shadow Denoiser comparison
Shadow Denoiser additional resources
Head over to our Hybrid Shadows sample to see the Shadow Denoiser in action.
Microsoft® Game Stack Live: Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX
We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
Reflection Denoiser features
- High performance spatio-temporal denoiser, specialized for reflection denoising.
- Tile Classifier to skip non reflective areas.
- Variable Rate Traversal: From full rate for mirror reflections down to quarter rate for glossy reflections.
- Temporal Variance Guided Tracing.
Includes:
- Classifier pass for reflection rays and denoiser tiles.
- Spatial filter pass.
- Temporal reprojection pass.
- Gaussian blur.
Reflection Denoiser comparison
How the Reflection Denoiser works
Reflections Denoiser additional resources
Head over to AMD FidelityFX SSSR to see the Reflections Denoiser in action.
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
All part of the FidelityFX SDK!
AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
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This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
AMD FidelityFX™ Hybrid Stochastic Reflections sample
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
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The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
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