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![Advanced Rendering Research Group](https://gpuopen.com/wp-content/uploads/2022/07/ARR_white.png)
![Formula 1 Radeon ProRender](https://gpuopen.com/wp-content/uploads/2021/10/header_f1_radeon_prorender_suite.jpg)
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Physically correct
Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.
Balances GPU and CPU
Can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time.
Fast and accurate
A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.
Full spectrum rendering
DirectX®12 and Vulkan® API-based Full Spectrum Rendering technology1 supports every stage of the rendering pipeline from rasterized to path-traced reality.
AI-Accelerated denoising
Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes.
Next generation rendering
Upgraded to Radeon™ ProRender 2.0 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 Series graphics cards.
![AMD Radeon Rays](https://gpuopen.com/wp-content/uploads/2023/05/18147989-E_AMD_Radeon_Rays_Lockup_RGB_Blk.png)
Radeon™ Rays is a high-efficiency, high-performance ray intersection acceleration library that supports a range of use cases, including interactive light baking for game development workflows, and real-time indirect sound simulation.
![](https://gpuopen.com/wp-content/uploads/2020/11/20452251-A_AMD_Radeon_Image_Filter_RGB_Wht.png)
AI-Accelerated Image Enhancement
Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.
- Uses AMD’s MIOpen machine learning library or Microsoft® DirectML for AI-accelerated denoising and upscaling.
- Also includes standard GPU-accelerated filters for rotation, blurring, tone mapping, color changes, anti-aliasing, and edge detection (the standard filters are not AI-accelerated).
- Supports AMD GPUs as well as those of other vendors using OpenCL™ for AI-accelerated denoising and standard GPU-accelerated filters.
- Supports Apple® Metal® for standard GPU-accelerated filters only.
- Works across Windows®, Linux®, and macOS® (for standard GPU-accelerated filters only).
GPUOpen MaterialX library
If you’re looking for a resource for MaterialX samples, look no further than our MaterialX library.
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AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.
Full Spectrum Rendering is only available for the Autodesk® Maya® (Windows® only), Blender®, SideFX® Houdini™, and Unreal® Engine plug-ins.
- Mercedes-AMG F1 W12 E Performance and W11 EQ Performance banner images, video animation, and desktop and smartphone wallpaper renders created by The Pixelary using AMD Radeon™ ProRender for Blender®. Video animation rendered using Render Pool™ powered by Morgenrot. 3D model courtesy of Mercedes-AMG Petronas Formula One Team. “Mercedes-Benz”, “Three-pointed star in a ring”, “Mercedes-AMG Petronas” are all registered trademarks of Daimler AG. Renders and animation created with permissions from Mercedes-Benz Grand Prix Limited. All logos featured on the livery and tires are used with the permission of their respective owners all of whom reserve their respective rights in the same.